June 23, 2012

Good advice, part 2

I'm having technical difficulties this week which prevent me from bringing you your regularly scheduled content. I've got a great interview with Jess Fink, creator of the sexy (and NSFW) webcomic, Chester 5000, coming up shortly, but in the meantime, enjoy some more words of wisdom plucked from previous interviews!

Matt Haley:
Create your own comics and put them on the web, instead of trying to get a paying gig right out of art school, there aren't any, and you'll get a lot more notice for your creations than drawing someone else's characters. Draw every day, even when you're sick or you have homework. Get kicked out of class for drawing comics. learn to like staying inside. Stay away from caffeine, drink green tea instead. Exercise. Invest in gold.

Ryan Dunlavey:
Always look for new drawing tools that make things easier or faster or better looking than what you’re already doing. Use a Wacom tablet if you’re going to make art on the computer, even just coloring.

Adrain Tomine:
I know a lot of artists who use tools that I can’t stand and achieve beautiful results, so I guess it’s good to just try a lot of things. I used to think that if I “solved” the mystery of what were the “correct” tools, I’d suddenly be drawing like a pro, and that obviously wasn’t the case. I also think it’s good to not be stingy when it comes to art supplies. I used to try to save money by using cheap paper, for example, and any monetary savings were far surpassed by wasted time, frustration, etc...

Hope Larson:
Never throw anything away. Tools that used to drive you crazy may prove ideal later on!

Grant Reynolds:
When you're just getting started it's more important to make as much work as possible than to worry about whether that work is good or not. What I mean is, all the stuff like style and storytelling will figure itself out in time. The more you just do it, the more quickly and easier it will come. Experience, more than anything else, is going to make you better -- not what pens or paper or other materials you're using. And when you're finished with it don't put it in your desk, put it out. It's important to get feedback, and to see your comic as a finished product. Put it somewhere like Quimby's Comics to sell. It'll make you feel good, y'know.

MK:
Don't go out and buy a $20 brush when you don't know what a $2 brush is like. Buy the cheap stuff and upgrade when you've gotten better with them. Then when you get a better brush, you'll know what the difference is & won't kill some expensive stuff with your crappy beginnings & lack of care.
Give yourself a nice setup to work in. It makes it much easier to stay at your desk when you have a place for your tea, an audiobook loaded up on your stereo, and a stack of bristol right next to you. Also it gives you fewer excuses to get up.
Listen to audiobooks, especially long books that would otherwise take you a while to read. Music is too easy to get up from, but good stories are harder to take a break from.
Set a realistic schedule & stick to it, but don't let yourself get burnt out. Take breaks when you need to, but don't get lazy.
Be a shameless self promoter.

Kevin Colden:
Forget everything you've read here and find your own damn tools. That's half the fun!




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