Showing posts with label MK Reed. Show all posts
Showing posts with label MK Reed. Show all posts

June 16, 2012

Writing for Comics: An interview with MK Reed



How did you first get interested in writing comics?
I first got into comics by doing stuff for the daily paper at college. Some of the comics in the paper were great, Nicholas Gurewitch, who does the Perry Bible Fellowship, was running his comics in the paper at that time, but there was also a lot of stuff that wasn't so great. I looked at it and thought "I could definitely do that".

Was it gag strips?
Gags, slice of life, serialized stories, there was a crazy range of work. It was like webcomics, only on paper.

And after that, you spent a couple years drawing and self publishing your own work?
Cross Country is the only comic I self published as an actual book. There were also a lot of mini comics, and two longer stories before that that I'm not completely embarrassed to show people now, years later.

How did you transition from writing and drawing to writing comics for other people?
In 2007, after I had started work on Cross Country. My friend and writing partner, Greg Means, wanted a longer story that he could serialize in his magazine, Papercutter. Greg and I threw around a bunch of ideas I was working on at the time, but Americus was kind of a shoe-in from the beginning, since Greg is a librarian, and the story deals with books. It's very library centric. But he knew my time was tied up with working on Cross Country, so he suggested getting another artist involved.  Greg knew Jonathan Hill from around Portland, and when I saw his work I thought, "he's amazing, and we have to get him".

How did it get picked up by First Second?
I knew a few of the people at First Second from the NY comics scene, so I went by their booth at the New York Comic Con, and when I told them I was a writer, they said I should send them something. I submitted the first four chapters of Americus, which had already been drawn, and they were very interested in it from the start.

How do you write your scripts?

I always spend a lot of time working out details before I sit down and do any writing. I start out with a general outline, that includes in all the moments that are important to the story, so I can figure out roughly how long it's going to be. Then I break that outline down into chapters, and the chapters down into pages.
I write everything in Google docs. When I'm working with collaborators, it's easier to have the project online, so that I can be certain everyone has the most recent version. Each script contains dialogue, directions for the acting, and panel descriptions. When I started out with Johnathan I would give him basic page layouts and thumbnails as well, but then he'd come back with something that looked so much better than what I'd come up with, and eventually I just let him work it out on his own.





What's different about the way you work when you're writing without a collaborator?
Mainly? It takes me way longer. The nice thing about working with a writing partner is that you have someone to be accountable to, someone to make sure you finish things on time.

Do you miss working on your own comics?

I'm still working on my own side projects. I'm serializing About a Bull, which is set in Ireland. It's going to be really long and it's taking me forever, but it fills my need to draw, and to work on something that's all my own. I have other small projects as well, but I tend to put them on the back burner whenever someone wants to collaborate.

Do you read a lot of prose books, or mostly comics?
I draw inspiration from other comics, but books and movies too. It's helpful to see stories told in different forms, to see different ways of handling common scenarios. Exposing yourself to a broad range of influences is really helpful during the idea phase. But it's really about letting yourself be bored.

How so?
I spend a lot of time in front of books or screens, and on the subway I'll listen to podcasts.  But it's helpful to spend some quite time just thinking about the story. I get a lot of writing done in the shower, It's where all my problems get solved. I can't tell you how many things have clicked together when I stopped paying attention, when I was looking out the window on train rides or car rides. Just being able to let your mind water is an extremely good way to let things come together.

What happens when the artist when they're doing something in a way that wasn't what you envisioned?

I've been pretty lucky in the artists I've worked with, we've been able to talk about things pretty openly. When the drawings aren't right sometimes it's just because I left out some basic information in the script. By the end of Americus, I had a better sense of what I needed to write for Johnathan, so there were fewer corrections.

Can you tell me anything about your upcoming book?

The working tittle is The Cute Girl Network. It's about a girl whose friends are trying to convince her to break up with her boyfriend, who's kind of a dumbass.

And you and Greg are working on that together?
Yes, we finished writing it two years ago, and we've worked on a couple of projects since then. We've finished a second book that Matt Wiegle is drawing. I'm also working with Farel Dalrymple redoing one of my older stories, once he finishes his current project.

How did First Second end up picking up TCGN?

When we were working on Americus they seemed open to doing other projects, and when I sent them the script they really liked it. I've been lucky in that sense.

Any other advice for people who are interested in writing for comics?
Go be social and meet people at conventions. These people will give you feedback, and help build your network. All the opportunities I've gotten have just been from getting to know people in the indie comics scene over the course of several years.

Do you think it's as easy to break into the scene now as it was ten years ago when you were just starting out?

It's easier to break in, but harder to get attention. The scene was much smaller in 2004 than it is now, and there's a new class graduating from SVA every year full of all these amazingly talented kids. When the internet was a smaller place it was easier to get noticed in the webcomics world. But even now, sometimes you just need the right person to mention your blog to their 50,00 followers.

And there are more people reading comics right now.

It's a real Renaissance in comics right now. There's just so much good stuff out there.

March 25, 2012

Hi new people!

For any regulars who didn't see my facebook post or tweet about it, Heidi at The Beat wrote a post about last week's entry, specifically in regard to the articles by Jim MacQuerrie I posted last week regarding three current cinematic archers. (By the way, it turns out Jim is also a cartoonist. Here's his site.) I'd like to welcome the new readers and fill you in on what this blog is.

Comic Tools blog is a resource, first and foremost. The blog was started by writer/cartoonist MK Reed (who just put up a new chapter of her comic About a Bull, based on Celtic legend, go see.) Comic Tools blog began as an interview blog. MK is a very social person, very amiable, and much more developed in her writing than her art, though I rather like her drawings myself. She decided that the way she'd find out about drawing tools and techniques was to ask people whose work he liked, and she figured as long as she was educating herself she'd educate the world while she was at it, so she made a blog of it. Here's an old post by MK, surveying Hope Larson, a longtime good friend of this blog.

Eventually for various reasons MK couldn't work on the blog anymore. By this time I was an ardent Comic Tools fan. Mk had started branching out from the rigid survey interview into posts about tools. I LOVE process and craft stuff, it's sort of my thing. MK had even linked to a few posts from my personal blog. When MK decided her time at Comic Tools was at an end she asked if I wanted to keep it going. I said yes absolutely.

For awhile I hewed pretty close to the format MK had established, interviews and tool info interspersed with illustrative pictures and links to interesting articles or websites.As I became more comfortable as this blog being my thing I started doing tutorials. I love tutorials. I can't decide whether I like reading or making them more, but goddamn do I love the passing on of hand skills with illustrated text. Some were strictly about physical tools, like how to use ruling pens, or brush care, or how to keep your white out from ever drying out. I built the camera mask, which allows me to take POV photos of both of my hands at the same time, so when readers go to replicate a technique it looks to them just like it did in the pictures.

Other posts used a more expanded definition of tools, to include not just physical tools, but mental tools. Little bits of craft that can be implemented immediately with little or no practice, which will instantly improve someone's art, regardless of their style or level of ability. This post on Balloon shape is one of my favorites.

I was working on a major book project at the time that required me to really beef up my ability to render somewhat naturalistic figures, and I found that when I went looking for good anatomy resources for comic drawing, there basically were none. Human anatomy texts basically tell you "Here is a box. Here is a picture of every muscle, vein, and ligament in the body. And here is a useless visual metaphor for how some parts move by George Bridgman. Now just draw the box and then fill in perfect anatomy." The very best human anatomy resources for artists, the guides by Andrew Loomis, still basically say "Here's some basic shapes, now just lay perfect anatomy over them." That's when I did the anatomy posts, which I'm most proud of of anything I've done here. I am the first person, to my knowledge, to create a system for drafting or checking anatomy for comic drawing. My basic shapes can be used with no further additions to position and correctly proportion any humanoid character, no matter how cartoonish. If you take them a step further, merely by adding a few dots and connecting some lines, you have a good enough skeleton to check really basic non-realistic anatomy on, especially helpful with weird poses or characters you can't quite draw on model yet. Finally, because all of the basic shapes are based on real skeletal features and not boxes approximating body masses, you can hang muscles off them, with as much or as little realism as you like, very easily.

Those posts, and the tool posts, started to bring in a pretty big readership, enough that I had a brain pool to draw from. I could ask my readers, which include many professionals, for help with topics they knew that I didn't, and in comments readers will chime in with incredibly useful information, which I'll then post. Readers have done whole posts for the blog, in fact, even photo tutorials.

I'm the current author of Comic Tools blog, but what this really is is a centralized, free, one stop resource for information about making comics, most especially the sort of information I don't see available anywhere else. I hate how difficult it can be to find basic craft information about comics, even in colleges. Again and again it's like artists have to learn from scratch. How would it be if science were that way, for goodness sake? The goal of this blog is, and will continue to be, a one stop resource for knowledge about the craft of making comics, drawing from an enormous brain trust of artists we've interviewed, readers who are most of them working professionals, and every post, article, and book I can lay my hands on. When someone is just starting with brushes and has no idea how to use them, or wonders what a lettering nib is, or wonders what Jim Woodring uses to make his distinctive lines, they should know Comic Tools Blog is here with the answers, and if we don't already have it, we'll find out and post it.

February 13, 2011

This week on Comic Tools: Futzing with nibs

I'm insomniac tonight, so I'll type this sucker up now:

A few weeks ago MK (Remember MK? Started this blog? Wrote the fantastic comic Americus, illustrated by Jonathan Hill, to be published by First Second later this year, which you can now read in webcomic form? That MK.) wrote me with this:

"Hey Matt. So possibly right under your feet all day at work are these scroll nibs, which are usually used for making filials and jazz for fancy calligraphy. Also, at the very bottom, is a thing called a music nib, used for making musical notation lines, it is made by Brause, not Mitchell, so it won't be in the kit. I got mine from scribblers in the UK after seeing them in someone else's catalogue, and I assumed they must be hackable for cartooning short cuts. Double vision, quicker hatching for bgs that must be covered in them, plaid shirts, checkerboards... the list is not gigantic, but you can get some interesting results. I'm not entirely certain that they are in NY Central, but I believe I saw mitchell caligraphy kits hanging over the doorway to the little room the G nibs are stored in, so if you see them, you could probably come up with some ingenious use for them that I am missing. I've used them for a bit of grass in the new comic already, and it was delightful to use something a little different."

She included this photo:


Indeed we do have these nibs downstairs at New York Central. If you walk straight into the store about halfway, you'll see these cheesy looking beige cardboard bubble packets sitting way up high where the managers sit:


You'll have to ask for someone to help you reach them, unless you're seven feet tall. These are what the packets look like up close, and what they cost:

New York Central got the whole lot of them in a buyout of another closing supplier, so once these are gone, they're gone. Fortunately, for anyone who might want them, they don't seem to sell well. Anyhow I've got them back at home now, and I've been playing around with them. I've narrowed it down to 8 that produce various effects I like, and I've been futzing around with them, like MK did.

My first impressions are that either these types of nib are either all made of unusually crappy and thin steel, or that the tinyness of the individual nibs having to share the space makes them weak, much like too many babies sharing a womb, or that this particular brand may just be crappy. I don't know, but nonetheless I've found some uses for these that might induce me to buy more anyway.

The nibs with evenly spaced, equal-sized points make hatching large areas really, really easy and SOOOOOOO much faster. They also make great speed lines.

The evenly spaced nibs with one point larger than the other make pleasantly dynamic and perfectly spaced pipes, dowels, poles, and rope. If I wanted to to an entire series of knot-tying illustrations, one of these nibs would very possibly save me from insanity.

The nibs with multiple slits cut going to the same point hold extra ink like a lettering nib while remaining flexible like a quill, and so far the best use I've found for these are really fantastic willowy tree limbs that you can draw with the line variation of a brush, but with a line quality that is unmistakably of a nib.


Anyhow, I'm gonna mess around with these some more and then do a proper post on them.

Finally a link: A fantastic interview with Mike Mignola about setting and architecture. One lesson learned: you neither need to like drawing, nor even actually draw, straight lines or perfect perspective in order to draw houses, cities, and other settings in a convincing and lively way. Slanty lines and age are your friends.

See you next week!