July 25, 2014

Fact Checking the Kolinsky Sable Brush Ban




Kolinsky sable paintbrushes, a favorite of many comic artists, have recently become difficult to obtain in the U.S. due to a mysterious import ban. But what's really going on here? And is artist's hunger for sweet, springy, sable brushes sending these adorable weasels the way of the dodo? 

In a word, no– but the actual answer is more complicated than that. I poured over pages and pages of confusing legalese to try and get to the bottom of it, and here's what I've found so far:

April 15, 2014

Comic Sans vs. WATCHMEN


Or: what a difference good lettering makes.

The web is having fits this week because a designer named Craig Royznski decided to make an updated version of Comic Sans called Comic Neue. At this point, hating Comic Sans has become as tiresome as using Comic Sans. I think the new version is an improvement, but even though he has made it available for free, it won't solve the main problem with comic sans- namely, all the less-than-tech-savvy people who see it in a drop down menu in whichever office program came with their computer and pick it simply because it's there.

Anyway,  it got me thinking about the original Comic Sans, which was based (rather loosely) on the lettering in the Dark Knight Returns and Watchmen. Curious, I decided to swap the lettering in a random panel from Watchmen, and see how both comic sans, and its newly made-over counterpart stood up to the original.
The difference between the original lettering and comic sans turned out to be more subtle than I expected. Printed small, the cutesy irregularities that make comic sans so bothersome at poster size become less noticeable. Still, you can see how much more tense and lively the original lettering is.

Even though Comic Neue looks much cleaner as a font for fliers and documents, it looks completely lifeless on a comics page. Re-designing comic sans was a PR coup for Mr. Royznski, but it has even less to do with actual comic lettering than the original.

Here is a comic sans comparison in a slightly larger panel:

The original lettering has a more distinct slant, which gives it movement that the packaged font lacks. When you layer them on top of each other, you can see just how subtle the difference is.
But those tiny descrepancies in shape are the difference between lettering that feels like a natural part of the story, and lettering that feels like subtitles, pasted on as an afterthought.

So download Comic Neue for your Grandmother, buy your lettering fonts at Blambot, and go read this amazing interview with Dave Gibbons.


March 19, 2014

MoCCA Festival!

Happening this April 5th and 6th in NYC!

About
The Museum of Comic and Cartoon Arts Festival is an annual event that takes place over a weekend in New York City, hosted at the 69th Regiment Armory, 68 Lexington Ave. The Society of Illustrators has been organizing the event since its acquisition of the Museum in 2013.

For Participants


Who can participate?
The mission of MoCCA is to promote the understanding and appreciation of comic and cartoon art. They take pride in promoting independent comics, and there are a mix of artists, publishers and institutions represented.


How do I get a table?
Applications go out in August. Everyone is welcome to apply as long as they are selling some sort of printed comic book, graphic novel, zine, ect.

How much does it cost to exhibit?
During standard registration half tables range from $210-$290, full tables range from $330-$420. Early-bird prices, student prices and Society of Illustrator Member prices are all reduced.

Technical stuff
Are tables provided? Yes
What size are the tables? A whole table is 6' and a half is 3'
Are chairs provided and how many per table?  Two chairs are provided for whole table, 1 chair for half.
Are there setup restrictions? Union rules? We are not union.  The Society staff will set up the Exhibitor Hall on Friday morning, and artists can then set up their merchandise on Friday afternoon.
Is there security at night? There will be security the entire time that we are in the space, including night.
Are there electrical outlets for booth use? Electrical outlets are very limited and we do the best we can to provide one when requested.
Height restrictions on signage? Signage should not exceed pipe and drape, which is 8 feet high.
Can you bring food/water? You can bring food and water, but there will also be options available in the "MoCCA Eats Cafe".
Can things be hung from ceiling? Nothing can be hung from the ceiling, it is a few hundred feet from the ground and would take a scissor lift to reach.
Is there a freight entrance? There is a freight entrance that is open to exhibitors and vendors only.
Can books/merch be sent ahead to convention site? Books and merchandise must be sent to the Society before hand. Nothing can be sent to the convention site.
Any lights/sound regulations? There are strict lights/sound regulations in place.
Is there wifi in the building and is it free? Wifi is not available to the general public.

For Guests


How much does it cost to attend?
Tickets cost $5 per day and can be purchased at the door.

What kind of events will take place?
There will be on-site programming on both Saturday and Sunday.  There will also be live demonstrations by artists in the Wacom Demo Lounge.  The Society has organized the first annual Comic and Cartoon Art Week during the week of April 1-6 (more info here).  Events include lectures, panels, book launches, parties, and the Festival.  There will be the opportunity to meet many artists.

What kind of items will be available for sale?
Books, art, collectibles and more will all be available.  Artists, fans, and the public will be attending the Fest.

Tips
With the exception of early Saturday morning, we do not anticipate large lines. There is no cosplay, and the exhibitor hall is handicapped accessible. There is also a Kids Zone for guests and their families.

Social Media
Twitter: @MoCCAFestNYC
Facebook: facebook.com/moccafest
Tumblr: moccafestnyc.tumblr.com/
General Info: societyillustrators.org/Mocca_Event

March 14, 2014

Gem City Comic Con

A while back, I sent out some questionnaires to a whole bunch of convention organizers as part of a project that I will introduce shortly. The answers were great, and I'm happy to be able to share them here!

One of my first respondents was Jesse Noble, who runs the gem city comic con, which is happening this April 5th and 6th in Dayton, Ohio.

What is the history of this event? 
I started the convention in 2006 to help me sell a collection that I bought on a lark. My expertise in the matter was nil.

Where is it located? 
Dayton, Ohio! It started in the Wright State University's Student Union we are now in the Nutter Center arena.

Who runs it? 
For good or bad I do. With help from some friends.

Is it associated with a particular store, museum, school, or organization? 
We have a number of sponsors. Bell book and comic, Super-fly comics, Teleproformance, Fearless Readers online.

Are any famous or notable artists involved in the planning?
No, but Mark Waid, and Christy Blanche (Supermooc) have been very helpful over the years!

Who can participate? 
Everyone. We do not discriminate, but if Marvel wanted to set up a booth, I would sell them one.


How do I get a table? 
We don't really have a official panel. Creator Tables are sold on a first come basis.  Contracts are on the website until all the tables are spoken for. That said, if you are a jerk I might be sold out when you call. We tend sell out VERY early. The 2014 show was sold in July.

How much does it cost to exhibit?
Creator tables cost $40 before Jan 1, $50 after. You get one table two chairs two badges.
Vender spots are $400 before Jan 1 $450 after. The space you get is roughly 10'x10' with two six foot tables two chairs and two Badges.

Technical stuff
Are tables provided? Yes
What size are the tables? 6'
Are there chairs provided and how many per table? Two per booth or creator table 
Is there security at night? Yes
Are there electrical outlets for booth use? limited
Height restrictions on signage? No
Can you bring food/water? Sure
Can things be hung from ceiling? It's 100 feet tall, but yes.
Is there a freight entrance? Two truck bays and roll in from the parking lot.
Can books/merch be sent ahead to convention site? There is a docking fee, but yes.
Any lights/sound regulations? Only if people complain...
Is there wifi in the building and is it free? Yes and yes
Is the building air conditioned? yes

How much does it cost to attend?
What is the ticket price? $8 single day and $15 weekend in advance, $10 and $18 at the door.
Are tickets difficult to come by? Not unless the printer runs out of ink.
Are there volunteer opportunities that will get you in for free? Yes but I tend not to ask for volunteers, enlisting an army of friends and family instead. 

What kind of events will take place? 
We have panels, costume contests, venders, gaming tournaments, Creators, a charity auction. No media guests.

What kind of items will be available for sale?
comics, toys poster t-shirts, art, non-sports cards.
What kind of customers are your exhibitors trying to attract? 
People with money!
 
Tips
Is there a giant line? No, we move them through fast. about 5000 a day. 
Should you get there early? Nah, just come on out when you're ready.
 Is cosplay out of place or will you fit right in? If you enter the cosplay contest you get in free! 
Are there restaurants nearby? It has the same 25 restaurants as any other mall district in America, but about 10 miles away there are 60 great little places you can eat at.
 Is it handicapped accessible or kid friendly? Both. We keep the aisles wide. And we love kids so much I had two!

Social Media 
Twitter: GemCityJess

August 5, 2013

Arthur Rackham: Illustrator

Arthur Rackham was one of the most famous "Golden Age" illustrators; and went on to become an inspiration to a varied group of creative thinkers, including C.S. Lewis, Gulliermo del Toro and Tim Burton. Rackham created rich and believable fantasy worlds by applying a realistic style to fantastical subjects. His faeries, trolls, and animals all seem just one shade shy of human.


Rackham made his living as an illustrator for 47 years, and worked on dozens of books, but Rip Van Winkle, his first artistic and commercial success, was not published in 1905, when he was almost 40.


The story of Arthur Rackham's career is one of steady progress. He attended the Lambeth School of Art part-time while working a day job as a clerk, then went on to work as an illustrator for a paper called the Pall Mall Budget then switched to the (equally dull-sounding) Westminster Budget.

"...for the next seven years or so I worked as hard as I could out of business hours (9–5) to equip myself as an artist – not being able to embark on a professional career till I was nearly 25, & then for many years getting the barest living from my profession & having to do much distasteful hack work."
        -Derek Hudson, Arthur Rackham, His Life and Work 

For the most part, the work he did for these papers had little to distinguish it from the mass of utilitarian Victorian news illustrations generated before photography rendered them obsolete– but inklings of his future work could be seen in drawings such as "The Influenza Fiend".


His drawings show masterful control of watercolors and a tight, muted, palette. He is known for his treatment of wood: the grain in beams of fairy-tale cottages; the gnarled, expressive, trees.



Rackham worked at a time when printers were switching from woodblocks to the photo zinc process.  Where previously the engraver would often reinterpret the artist's original lines to suit his own style or tools– sometimes gluing the original artwork directly to the woodblock as a template– this new process allowed the work to be reproduced identically, and left original drawings unharmed. This is meaningful, as the sale of original artwork was an important source of income throughout Rackham's career.



In contrast to the fairy tale worlds he drew, Rackham led a fairly conventional life. He was a luddite and a family man,  by all accounts happily married to his wife, Edyth, whose own paintings were well recognized in her time. Their studios were next to each other, and some credit her with helping him introduce color to his work.


His particular working method is described in Fred Gettings' 1975 biography, Arthur Rackham:


"Rackham would begin his pictures by sketching carefully with a soft pencil the broad outlines of the composition either working on card, or on a good quality, slightly textured, paper mounted on card… into this he would work he would work his figures or emotive points of interest. this method of working– from established mass to to details within the mass– remained with Rackham throughout his life." 




"…into the general mass of the pencil drawing he would then work in pen and indian ink, and once the basis of the drawing had begun to emerge in ink, he cleaned off the pencil drawing beneath..."



He finished with allover wash of color (usually sepia) then gradually intensified the colors with thin layers of watercolor- never gouache, as was commonly used at the time. Any lines which were washed out in this process he would trace once more with ink to keep them crisp in reproductions.
He started out working at twice the intended reproduction size, and then started working a little larger as he earned more income from selling originals.


Rackham brought his fanciful style to a broad range of subjects. He illustrated operas by Wagner, and plays by Shakespeare. He cultivated a friendship with J.M. Barrie while working on Peter Pan in Kensington Gardens. He even illustrated an early edition of Goblin Market, a poem so loaded with erotic symbolism that it was reprinted in Playboy in 1973.



It is testament to how well regarded Rackham was in his day that he was asked to illustrate new editions of The Wind in the Willows and Alice in Wonderland- two books which were already quite well known for their illustrations.



Some of the illustrations he originally published in black and white were later republished in color. But you can see here how the color is not necessary for definition of the subject- the linework stands quite well on its own.



Part of the difficulty in researching his work was that many of his illustrations were oversaturated for reprints or the web, it is difficult to find digital images which faithfully reproduce his intended hues. 




Sales of fine illustrated books lagged in England after WWI, but in the US, the market was booming. And luckily, his original artwork continued to sell briskly despite England's economic malaise.

Rackham worked at the peak of his talent right up until his death in 1939. He finished the illustrations for Wind in the Willows while suffering from cancer, driven in part by his lingering regret over having had to turn down the project 20 years prior. 



Derek Hudson's book contains this lovely anecdote:


"Slowly the drawings for The Wind in the Willows neared completion. The last drawing of all to be finished was that of Rat and Mole loading their boat for a picnic. Rackham's daughter remembers his great exhaustion and the extreme difficulty he had in getting it done. When he had, as he thought, finished it, he suddenly discovered there were no oars in the boat. Barbara (His daughter) tried to persuade him that this was a detail that did not matter, but he insisted that everything must be right, and with great labour he altered the drawing and put in the oars. After he had done this, he lay back on his bed and said: 'thank goodness, that is the last one'. And so it proved in every sense."




July 22, 2013

The ABC of it: Why Children's books matter


Attention everyone in the NYC area! The New York Public library has launched an exhibit on the history of children's books and their illustrations at its main branch in Bryant Park. Many of the items on display are pulled directly from the library's fantastic collection of rare books and artwork, providing a glimpse at some of the delicate and irreplaceable tomes which are usually locked away in a climate controlled vault.

I loved this show (despite the absence of a few of my favorite artists), and will definitely be returning a few times before it closes next March. The curator, Leonard S. Marcus, does an admirable job of tackling such a sprawling subject in a way that is visually interesting to both adults and small children. There are picture books from Brazil, comics from India, and a few hilariously moralistic tomes from the early days of print. There is original art by Sir John Tenniel (Alice in Wonderland), and W.W. Denslow (The Wizard of Oz),  as well as real-world artifacts that appear in famous stories- the stuffed animals that inspired the Winnie the Pooh stories, and P.L. Travers' parrot handle umbrella (Mary Poppins had one of a similar design). The show touches on some interesting ideas, such as the influence of Eastern art on Western illustration (and vice versa), or the way children's books in the 1950's and 60's adapted to be in direct competition with comics (which were the scourge of librarians at the time). It left me wishing the show was large enough to warrant an in-depth exhibition catalog!

There are a handful of comics included in the exhibition, but I had mixed feelings about the way they were presented. I don't know that I would classify Blankets as a children's book, and Will Eisner's Contract with God is definitely aimed at an older, more sophisticated, audience. But I'm glad to see that comics were represented, and I enjoyed the novelty of seeing a paperback copy of Blankets in a formidable glass display case next to a Hokusai manga from 1817. 

This exhibit made me want to see a deeper exploration of the role of comics in the children's market.
And while it's true that many comics aimed at children or young adults lack the literary recognition and critical acclaim achieved by some the books featured in this exhibit, that is certain to change soon. New Yorker editor Francoise Mouly has started a much-lauded imprint dedicated to comics for children, and you couldn't hope for a better literary pedigree than that.

So definitely see the show! It's free, it's air conditioned, and there are several shelves of books to read as part of the exhibit. And if any of you attend, I'd love to hear your opinions on the show in general, and the presentation of comics in particular!

July 12, 2013

How to Scan Your Comics - Part 1



For part one, I'm going to start with the basics: scanning black and white line art to create a bitmap for black and white reproduction.

A bitmap has only two color settings, black, and white. You may be thinking, "great! my drawing has only two colors, black and white", but the transition from paper to print isn't always that straightforward. You know all those photographs of movie stars with alarmingly sheer black shirts on? Well that shirt probably looked opaque until someone shined a very bright light on it. A similar principle is at work with your scanner. That scanner can only see your image as it looks when a very bright light is shining on it, and this light will highlight any inconsistencies in the thickness of your ink, creating mottled patches in areas that should be all black. Your goal is to take your scanned greyscale image, and decide which of those grey pixels should be white, and which be black.

For this example, I have chosen an antique image which is tiny, dark, and complicated, which will require a bit of fiddling before it looks good (as you'll see below).

It is possible to scan directly to bitmap - plenty of artists do, but you run the risk of losing a lot of detail. In a direct-to-bitmap scan, you are allowing the scanner to make artistic decisions for you. I tried it with the image at left, and this was the result- not exactly ideal.

Your minimum print resolution for line art should be between 1000 and 2000 DPI. 1200 is standard, 800 is doable, but at that point some eagle eyed readers will start seeing pixels.

So erase your pencils, dust off your art, and prep your scanner. I don't want to make any extra work for myself, so I remove any dust or fingerprints on the glass with a lens cloth (an old t-shirt will work in a pinch), or blast it with a bit of compressed air. If the scanner bed is really dirty, it can be cleaned with a tiny bit of rubbing alcohol on a low-lint cloth.

You'll want to scan in grayscale at highest DPI your computer can manage- preferably a bit higher then your final print resolution. Through trial and error, I eventually settled on 2,400 DPI for most images, but that's because I'm a maniac with a pile of external hard drives to store all my massive files. If you're reproducing your artwork at a 1:1 ratio, then can scan directly to your desired print resolution, but often the print size is going to be smaller than the actual artwork, and you can eek by with less. Make sure your scanner is set to jpeg, the scanner was designed primarily for photographers, and will default to the much larger TIFF file if I'm not paying attention.



As you can see, my scanned image came out much murkier than the original.

scan

photograph of original image

Now that you've scanned your images; I want you to stop, put down the stylus, and save yourself a new version of the file (I usually label them "scan" and "edit").

In fact, if you are in the midst of scanning the masterwork that took you 3 years to write and 8 years to draw, pause now and burn a bunch of CDs to mail to trusted friends (then repeat this process again with the final print files). Everyone has a hard drive horror story, and you'll be glad to have the extra backups if your hard drive expires after you've sold half of the original pages.

Now, open your duplicate copy in Photoshop, and make sure it's still in grayscale.


For this time I am  working entirely with levels, so hit command+L to bring up the adjustment panel, and start nudging the black and white arrows closer to each other. Start with very small adjustments, zooming in and out as you go.

Screenshots of the work in progress, click to enlarge
Keep an eye out for potential problem areas like fine lines, or dark areas with white highlights. You can zoom way in to see how some of the fine lines are doing.


At a certain point, those minor adjustments will become almost imperceptible on your screen, and at that point you can start getting more bold, and really move those sliders around.

When you are happy with the result, SAVE it, and re-size the image to your desired print size and resolution by going to "Image" > "Image size". Here I decided on around 8"x11" at 1,600 DPI. Leave the "resample" drop down alone for now, we'll revisit that later.


Once your image is the appropriate size you can convert it to a bitmap. Go to "Image" > "Mode" > "Bitmap", and the output settings in the dialog box should already match the resolution of your jpeg. Not click on the "Method" dropdown menu and select "50% Threshold". Hit ok, SAVE your bitmap and you're done!
 

 click to enlarge the images below.



July 11, 2013

Website redesign, plus new URL!


We're back!

I've spent the last few weeks tinkering with the website- changing the color scheme, putting up a new header, and shifting the whole thing over to a new url: www.comic-tools.com.

Feed settings should stay the same, but please let me know if you have any issues!

I will be back later this morning with an introduction to scanning your artwork for print.

July 14, 2012

Comic Tools: Latex Masking Fluid




Watercolor resist is basically just a tiny bottle of tinted liquid latex. There are a number of ways to mask out areas of watercolor and ink drawings, but I like the way the resist leaves natural brush lines around and inside the masked area.



You'll need: a bottle of "Art Masking Fluid" (I used Windsor and Newton, above), and some cheap, relatively stiff, paintbrushes. Paint the resist onto the page, in a medium thick layer, the thinner the coating, the more difficult it is to pull it up and peel it off. This latex is tinted so that you can see where you've painted.


When you are done painting, immediately dunk the brush in warm water. If the latex is allowed to dry on your brush for even a moment it will turn the bristles into a horrible, gummy, mess.
brush-ruining gunk.
You can dry the brush on a paper towel before you use it again, so as not to water down the masking fluid, but it's always best to err on the side of rinsing the brush too often. You'll still want to use cheap, disposable, brushes for this, because no matter how careful you are, the latex will start to build up in the bristles after a while.



Allow the resist to dry completely, then paint over it with watercolor, ink, or gouache. Once the paint is dry, you can carefully peel up the resist. The results are kind of magical.

This is the fun part
Try to peel, not rub, whenever possible. Rubbing at the page can cause any pigment that is sitting on top of the resist to transfer to your fingers, and from your fingers to the blank page below. If you find you need to rub off the smaller areas, the best way to keep stray pigment at bay is to wipe your wingers frequently on a slightly damp paper towel. If you're really concerned about staining your masked areas, you can wait until the piece dries, then clean up the resist areas with a small brush and some fresh water. But I rarely have the patience for that.


You can use the resist to cover an already painted area, as long as the paper is fully dry. Any dampness in the paper will cause the resist to fuse with the paper and become very difficult to remove.


Above, you can see how you get a nice continuity to your brushstrokes when you're using the masking fluid. It would be useful when blocking out characters against a cloudy sky, or to create clean areas next to any kind of splatter texture. I searched around online to see who had made amazing use of this technique, and found a few interesting results, but I bet you guys can do better. Send along any images and I will post them later!